// ------
// @Nirvana Toolkit
// description: 游戏中物体的基类封装 
// ------

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Nirvana.Common
{
    public class Entry : MonoBehaviour, IPoolObject
    {
        #region Life Virtual

        protected virtual void Start() { }
        protected virtual void OnEnable() { }
        protected virtual void Update() { }
        protected virtual void FixedUpdate() { }
        protected virtual void OnDestroy() { }

        #endregion

        public void OnGet() { }
        public void OnRelease() { }
    }
}
